A mysterious and serene underwater scene, representing Fathom's origin.
F
Fathom
Perceived as "Fin"
Level 1
RacePlasmoid
ClassSorcerer (Aberrant Mind)
BackgroundFar Traveler
AlignmentTrue Neutral
Ability Scores

STR

8

-1

DEX

14

+2

CON

16

+3

INT

10

+0

WIS

12

+1

CHA

18

+4

Features & Traits

Fathom's perceived form
Combat
Hit Points
9 / 9
Armor Class
12(15 w/ Mage Armor)
Hit Dice
1d6
Speed
30 ft.
Initiative
+2
Proficiency Bonus
+2
Saving Throws
Strength(STR)
-1
Dexterity(DEX)
+2
Constitution(CON)
+5
Intelligence(INT)
+0
Wisdom(WIS)
+1
Charisma(CHA)
+6
Skills
Acrobatics(DEX)
+2
Animal Handling(WIS)
+1
Arcana(INT)
+2
Athletics(STR)
-1
Deception(CHA)
+6
History(INT)
+0
Insight(WIS)
+3
Intimidation(CHA)
+4
Investigation(INT)
+0
Medicine(WIS)
+1
Nature(INT)
+0
Perception(WIS)
+3
Performance(CHA)
+4
Persuasion(CHA)
+6
Religion(INT)
+0
Sleight of Hand(DEX)
+2
Stealth(DEX)
+2
Survival(WIS)
+1